I know, it's not exactly an earth-shaking post on anatomy or reconstructing prehistoric life, but as I mop up some of the duties that have taken me away from blogging the last few months I thought I'd share this trailer, which shows off some of what took time away from blogging last year at this time:
I know that some will object to the anthropomorphization of the dinosaurs' actions, but actually a ton of time was spent on trying to develop less mammalian behaviors and expressions that would still read to an audience. In the end not all of them worked out, but the realities of such a project are that no movies with this sort of budget will get made if they people fronting the cash think audiences won't be able to relate to it.
I think the anatomy will be some of the best ever seen on the silver screen. The compositing and color in one or two of the shots don't look as good as say the Jurassic Park movies, but with a final release not coming until holidays in 2013 I seriously doubt the entire film has been through final color grading, so I wouldn't let that bother you.
What do you guys think?
P.S. I was only one of the anatomy designers - Mark Witton was the other major designer that I know of (that is, created anatomical creature design illustrations as well as consulted), although there was an impressive assortment other paleontologists consulting on the project. After the 2D design was done the talented David Krentz added greatly to the character designs while transferring our work into the realm of three dimensions.
Even after models are made a project like this depends on an army of incredibly talented artists, including those who paint the models, the technical directors and riggers who make it so those static models can move, and the animators who bring them to life. The finished look also strongly depends on the texture and render artists, including shader development, digital lighting, and the people who composite and color grade the finished imagery. I only use the term "my" to illustrate enthusiasm for having played a role, not to imply that the role was more than a cog in a large and very talented army of people who worked on the project.